Portfolio ’26 — Dhaka, Bangladesh

Prithul Biswas Dip

Unity Game Developer // shipping since 2021

I build and release mobile games end to end — from hybrid-casual to puzzle, 3D, and story-driven. Core dev on the live games Pop'n Sort & Supermarket Sort Factory, with a whole shelf of titles on Google Play & the App Store.

0
Titles shipped
0
Years in prod
0
Live platforms
C#
Main weapon
01

Selected Work

Shipped titles & systems. Tap a card marked Gallery to see the screenshots.

LIVE Gallery

Ant March Adventure

Roguelike

Collect eggs to grow a line of ants, protect them from bugs, and lead them home. Unique obstacles, dynamic weather, a skill system, and procedural levels.

  • Unity
  • C#
  • DOTween
  • ScriptableObjects
LIVE Gallery

Zen Merge Puzzle

Puzzle

Guide Yin & Yang along mirrored paths and solve mind-bending puzzles to unite them on the Harmony Tile — unique mechanics, optimized visuals.

  • Unity
  • C#
  • Blender
LIVE Gallery

Color Craft

Casual

Level-based painting game: replicate reference images for points. Features stencil paint logic and color-mixing mechanics.

  • Unity
  • C#
  • Shader Graph
LIVE Gallery

Leaping Frog

Endless Jumper

Leap between platforms as a daring frog — collect boosts, dodge hazards, and master physics-based challenges across procedurally generated levels.

  • Unity
  • C#
  • Blender

Tic Tac Toe Multiplayer

Multiplayer

Real-time multiplayer Tic Tac Toe on Unity Netcode — room creation, matchmaking, gameplay sync, and a ChatWheel system.

  • Unity
  • Unity NGO
  • Unity Relay
Prithul Biswas Dip
That's me 👋
Open to opportunities
02

The dev behind
the games

I'm Prithul Biswas Dip — a Unity game developer who's just as happy shipping a live title as I am getting lost in a boss fight, a fresh anime, or a late-night movie. That pull toward great stories and playful experiences is exactly what got me making games in the first place.

I build and release mobile games end to end. I'm core developer on the live hybrid-casual titles Pop'n Sort and Supermarket Sort Factory prototyped in collaboration with Supersonic and Moonee, and published under Riseup Labs on Google Play and the App Store. I own the whole client side of a title end to end: architecting gameplay systems and UI, building data-driven content, wiring up SDK integrations, and shipping releases to the stores and I use Claude Code daily in production, including custom AI-assisted level-design pipelines that speed up content.

Based in Dhaka, Bangladesh
Currently Unity Dev · Riseup Labs
Focus Hybrid-casual · Puzzle · 3D · Story-driven · Live-ops
prithuldip@gmail.com
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The Stack

The tools, systems, and patterns I build with.

Engines

UnityUnreal Engine

Languages

C#C++PythonJavaScript

Release & SDKs

Google Play ReleasesiOS Provisioning & App Store FirebaseRevenueCat (IAP) Ad & Attribution SDKsGoogle Sign-In Unity AuthenticationUnity Relay

AI-Assisted Dev

Claude Code (daily production)Custom Claude Code Skills AI-Assisted Level DesignAgent-Driven Workflows

Systems & Patterns

Gameplay MechanicsData-Driven Design (ScriptableObjects) Observer · State/FSM · CommandGraphics Optimization Procedural GenerationMultiplayer Netcode (Unity NGO) Unity Job SystemDOTweenShader Graph GitBlender
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The Path

Where I've worked and studied.

Now playing
Work 01

Unity Game Developer

Riseup Labs

Oct 2025 — Present
Work 02

Software Engineer II (Unity)

Nagorik Technologies Ltd.

Jun 2025 — Oct 2025
Work 03

Junior Software Engineer (Unity)

Nagorik Technologies Ltd.

Jun 2024 — Jun 2025
Work 04

Freelance Game Developer

Remote — during B.Sc. studies

Until Jun 2024
Edu 05

B.Sc. in Computer Science & Engineering

Khulna University of Engineering & Technology (KUET)

2018 — 2024
Edu 06

HSC

St. Joseph Higher Secondary School

2018
Edu 07

SSC

Monipur High School And College Branch - 03

2016
05

Let's build
something fun.

Open to opportunities, collaborations, and game-dev conversations projects, ideas, or just talking shop about games. Reach out.

Currently Unity Game Developer at Riseup Labs · since Oct 2025
CV